48 Vector3 p = v + s * (-vector - v2);
49 Vector3 p2 = v + s * (vector - v2);
50 Vector3 p3 = v + s * (vector + v2);
51 Vector3 p4 = v + s * (-vector + v2);
53 int count = texturedBatch3D.TriangleVertices.Count;
54 texturedBatch3D.QueueQuad(
65 texturedBatch3D.TransformTriangles(camera.
ViewMatrix, count);
71 loader.IsCrosshairVisible(
this, ref isCrosshairVisible);
75 if (isCrosshairVisible
81 Vector3 v3 = camera.ViewPosition + camera.ViewDirection * 50f;
84 Vector3 p5 = v3 + s2 * (-vector2 - v4);
85 Vector3 p6 = v3 + s2 * (vector2 - v4);
86 Vector3 p7 = v3 + s2 * (vector2 + v4);
87 Vector3 p8 = v3 + s2 * (-vector2 + v4);
89 int count2 = texturedBatch3D2.TriangleVertices.Count;
90 texturedBatch3D2.QueueQuad(
101 texturedBatch3D2.TransformTriangles(camera.
ViewMatrix, count2);