50 public abstract void Update(
float dt);
Vector3 ScreenToWorld(Vector3 screenPoint, Matrix worldMatrix)
Camera(GameWidget gameWidget)
BoundingFrustum ViewFrustum
virtual void PrepareForDrawing()
virtual void Activate(Camera previousCamera)
bool UsesMovementControls
Matrix InvertedViewMatrix
Matrix ScreenProjectionMatrix
Matrix InvertedProjectionMatrix
bool IsEntityControlEnabled
Matrix ViewProjectionMatrix
Vector3 WorldToScreen(Vector3 worldPoint, Matrix worldMatrix)
Vector3 Unproject(Vector3 source, Matrix worldViewProjection)
Vector3 Project(Vector3 source, Matrix worldViewProjection)