19 DynamicArray<ComponentBody> dynamicArray =
new();
25 float num =
float.PositiveInfinity;
26 List<ComponentBody> list =
new();
29 if (componentSummonBehavior !=
null
38 componentSummonBehavior.SummonTarget = componentMiner.ComponentCreature.ComponentBody;
44 if (componentSummonBehavior2 !=
null
46 componentSummonBehavior2.SummonTarget = componentMiner.ComponentCreature.ComponentBody;
49 componentMiner.DamageActiveTool(1);