24 float num = range * range;
29 if (componentBody != sourceBody
32 item.
HearNoise(sourceBody, position, loudness);
void MakeNoise(ComponentBody sourceBody, float loudness, float range)
override void Load(ValuesDictionary valuesDictionary)
void MakeNoise(Vector3 position, float loudness, float range)
DynamicArray< ComponentBody > m_componentBodies
SubsystemBodies m_subsystemBodies
void MakeNoisepublic(ComponentBody sourceBody, Vector3 position, float loudness, float range)
ValuesDictionary ValuesDictionary
void HearNoise(ComponentBody sourceBody, Vector3 sourcePosition, float loudness)
static float DistanceSquared(Vector3 v1, Vector3 v2)