29 get => base.Direction;
32 base.Direction = value;
39 get => base.ScrollPosition;
42 base.ScrollPosition = value;
62 && (value.Value < 0 || value.Value >=
m_items.Count)) {
80 int num =
m_items.IndexOf(value);
96 Text = item !=
null ? item.ToString() :
string.Empty,
114 int num =
m_items.IndexOf(item);
140 int num =
m_items.IndexOf(item);
193 if (
Input.Tap.HasValue
197 if (
Input.Click.HasValue
readonly DynamicArray< VertexPositionColor > TriangleVertices
void TransformTriangles(Matrix matrix, int start=0, int end=-1)
static readonly DepthStencilState None
void QueueQuad(Vector2 corner1, Vector2 corner2, float depth, Color color)
FlatBatch2D FlatBatch(int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null)
static int Min(int x1, int x2)
static int Max(int x1, int x2)
static void PlaySound(string name, float volume, float pitch, float pan)
readonly PrimitivesRenderer2D PrimitivesRenderer2D