76 if (
Input.Tap.HasValue
81 if (
Input.Press.HasValue) {
93 float num3 = MathF.Abs(num2) < MathF.Abs(
m_dragSpeed) ? 20f : 16f;
113 if (
Input.Scroll.HasValue
136 && (
Input.Drag.HasValue ||
Input.Hold.HasValue)) {
152 flatBatch2D.
QueueQuad(corner, corner2, 0f, color);
159 flatBatch2D.
QueueQuad(corner3, corner4, 0f, color);
readonly DynamicArray< VertexPositionColor > TriangleVertices
void TransformTriangles(Matrix matrix, int start=0, int end=-1)
static readonly DepthStencilState None
void QueueQuad(Vector2 corner1, Vector2 corner2, float depth, Color color)
FlatBatch2D FlatBatch(int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null)
static int Min(int x1, int x2)
static float Saturate(float x)
static int Max(int x1, int x2)
static float FrameDuration
readonly PrimitivesRenderer2D PrimitivesRenderer2D
static readonly Vector2 Zero