100 num = batch2D.TriangleVertices.Count;
103 start = ((
FlatBatch2D)baseBatch).LineVertices.Count;
104 num = ((
FlatBatch2D)baseBatch).TriangleVertices.Count;
114 for (
int i = 0; i < 2 *
BarsCount; i += num2) {
115 bool flag = i % 2 == 0;
116 float num3 = 0.5f * i;
121 num4 = MathF.Ceiling(num4);
141 texturedBatch2D.QueueQuad(zero + zero2 *
BarSize, zero + v *
BarSize, 0f, topLeft, texCoord, color);
158 texturedBatch2D.QueueQuad(zero + v2 *
BarSize, zero + one *
BarSize, 0f, texCoord2, bottomRight, color);
173 texturedBatch2D.QueueQuad(zero + zero3 *
BarSize, zero + one2 *
BarSize, 0f, topLeft2, bottomRight2, color);