6 public new const int Index = 233;
12 return base.GetFaceTextureSlot(face, value);
45 base.GenerateTerrainVertices(generator, geometry, value, x, y, z);
static BlockColorsMap Seagrass
Color Lookup(int temperature, int humidity)
virtual void GenerateCrossfaceVertices(Block block, int value, int x, int y, int z, Color color, int textureSlot, TerrainGeometrySubset subset)
float DestructionDebrisScale
static void DrawFlatOrImageExtrusionBlock(PrimitivesRenderer3D primitivesRenderer, int value, float size, ref Matrix matrix, Texture2D texture, Color color, bool isEmissive, DrawBlockEnvironmentData environmentData)
override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
override int GetFaceTextureSlot(int face, int value)
TerrainGeometrySubset SubsetAlphaTest
static int ToCell(float x)