15 float marginLeft = 0f;
16 float marginRight = 0f;
28 guiWidget.MarginLeft = marginLeft;
29 guiWidget.MarginTop = 0f;
30 guiWidget.MarginRight = marginRight;
31 guiWidget.MarginBottom = 0f;
41 float x2 = ActualSize.X / 2f +
m_spacing / 2f;
43 float x3 = ActualSize.X / 2f -
m_spacing / 2f;
50 guiWidget.MarginLeft = marginLeft / num;
51 guiWidget.MarginTop = 0f;
52 guiWidget.MarginRight = 0f;
53 guiWidget.MarginBottom = 0f;
59 guiWidget.MarginLeft = 0f;
60 guiWidget.MarginTop = 0f;
61 guiWidget.MarginRight = marginRight / num;
62 guiWidget.MarginBottom = 0f;
71 float y5 = ActualSize.Y / 2f +
m_spacing / 2f;
73 float y6 = ActualSize.Y / 2f -
m_spacing / 2f;
79 guiWidget.MarginLeft = marginLeft / num2;
80 guiWidget.MarginTop = 0f;
81 guiWidget.MarginRight = marginRight / num2;
82 guiWidget.MarginBottom = 0f;
88 guiWidget.MarginLeft = marginLeft / num2;
89 guiWidget.MarginTop = 0f;
90 guiWidget.MarginRight = marginRight / num2;
91 guiWidget.MarginBottom = 0f;
99 float x8 = ActualSize.X / 2f +
m_spacing / 2f;
101 float x9 = ActualSize.X / 2f -
m_spacing / 2f;
106 gameWidget0.LayoutTransform =
new Matrix(
125 guiWidget.MarginLeft = 0f;
126 guiWidget.MarginTop = 0f;
127 guiWidget.MarginRight = 0f;
128 guiWidget.MarginBottom = marginLeft / num3;
132 gameWidget1.LayoutTransform =
new Matrix(
151 guiWidget.MarginLeft = 0f;
152 guiWidget.MarginTop = 0f;
153 guiWidget.MarginRight = 0f;
154 guiWidget.MarginBottom = marginRight / num3;
164 float x11 = ActualSize.X / 2f +
m_spacing / 2f;
166 float x12 = ActualSize.X / 2f +
m_spacing / 2f;
167 float y12 = ActualSize.Y / 2f +
m_spacing / 2f;
168 float x13 = ActualSize.X / 2f -
m_spacing / 2f;
170 float y14 = ActualSize.Y / 2f -
m_spacing / 2f;
176 guiWidget.MarginLeft = marginLeft / num4;
177 guiWidget.MarginTop = 0f;
178 guiWidget.MarginRight = 0f;
179 guiWidget.MarginBottom = 0f;
185 guiWidget.MarginLeft = 0f;
186 guiWidget.MarginTop = 0f;
187 guiWidget.MarginRight = marginRight / num4;
188 guiWidget.MarginBottom = 0f;
194 guiWidget.MarginLeft = 0f;
195 guiWidget.MarginTop = 0f;
196 guiWidget.MarginRight = marginRight / num4;
197 guiWidget.MarginBottom = 0f;
204 float y16 = ActualSize.Y / 2f +
m_spacing / 2f;
205 float x16 = ActualSize.X / 2f +
m_spacing / 2f;
206 float y17 = ActualSize.Y / 2f +
m_spacing / 2f;
208 float x18 = ActualSize.X / 2f -
m_spacing / 2f;
209 float y18 = ActualSize.Y / 2f -
m_spacing / 2f;
215 guiWidget.MarginLeft = marginLeft / num5;
216 guiWidget.MarginTop = 0f;
217 guiWidget.MarginRight = marginRight / num5;
218 guiWidget.MarginBottom = 0f;
224 guiWidget.MarginLeft = marginLeft / num5;
225 guiWidget.MarginTop = 0f;
226 guiWidget.MarginRight = 0f;
227 guiWidget.MarginBottom = 0f;
233 guiWidget.MarginLeft = 0f;
234 guiWidget.MarginTop = 0f;
235 guiWidget.MarginRight = marginRight / num5;
236 guiWidget.MarginBottom = 0f;
242 float x20 = ActualSize.X / 2f +
m_spacing / 2f;
244 float x21 = ActualSize.X / 4f +
m_spacing / 4f;
245 float y21 = ActualSize.Y / 2f +
m_spacing / 2f;
246 float x22 = ActualSize.X / 2f -
m_spacing / 2f;
247 float y22 = ActualSize.Y / 2f -
m_spacing / 2f;
253 guiWidget.MarginLeft = marginLeft / num6;
254 guiWidget.MarginTop = 0f;
255 guiWidget.MarginRight = 0f;
256 guiWidget.MarginBottom = 0f;
262 guiWidget.MarginLeft = 0f;
263 guiWidget.MarginTop = 0f;
264 guiWidget.MarginRight = marginRight / num6;
265 guiWidget.MarginBottom = 0f;
271 guiWidget.MarginLeft = 0f;
272 guiWidget.MarginTop = 0f;
273 guiWidget.MarginRight = 0f;
274 guiWidget.MarginBottom = 0f;
280 float x24 = ActualSize.X / 2f +
m_spacing / 2f;
282 float x25 = ActualSize.X / 2f +
m_spacing / 2f;
283 float y25 = ActualSize.Y / 2f +
m_spacing / 2f;
284 float x26 = ActualSize.X / 2f -
m_spacing / 2f;
286 float y27 = ActualSize.Y / 2f -
m_spacing / 2f;
290 gameWidget0.LayoutTransform =
new Matrix(
309 guiWidget.MarginLeft = 0f;
310 guiWidget.MarginTop = 0f;
311 guiWidget.MarginRight = 0f;
312 guiWidget.MarginBottom = marginLeft / num7;
316 gameWidget1.LayoutTransform =
new Matrix(
335 guiWidget.MarginLeft = marginRight / num7;
336 guiWidget.MarginTop = 0f;
337 guiWidget.MarginRight = 0f;
338 guiWidget.MarginBottom = 0f;
342 gameWidget2.LayoutTransform =
new Matrix(
361 guiWidget.MarginLeft = 0f;
362 guiWidget.MarginTop = 0f;
363 guiWidget.MarginRight = marginRight / num7;
364 guiWidget.MarginBottom = 0f;
374 float x28 = ActualSize.X / 2f +
m_spacing / 2f;
377 float y30 = ActualSize.Y / 2f +
m_spacing / 2f;
378 float x30 = ActualSize.X / 2f +
m_spacing / 2f;
379 float y31 = ActualSize.Y / 2f +
m_spacing / 2f;
380 float x31 = ActualSize.X / 2f -
m_spacing / 2f;
381 float y32 = ActualSize.Y / 2f -
m_spacing / 2f;
387 guiWidget.MarginLeft = marginLeft / num8;
388 guiWidget.MarginTop = 0f;
389 guiWidget.MarginRight = 0f;
390 guiWidget.MarginBottom = 0f;
396 guiWidget.MarginLeft = 0f;
397 guiWidget.MarginTop = 0f;
398 guiWidget.MarginRight = marginRight / num8;
399 guiWidget.MarginBottom = 0f;
405 guiWidget.MarginLeft = marginLeft / num8;
406 guiWidget.MarginTop = 0f;
407 guiWidget.MarginRight = 0f;
408 guiWidget.MarginBottom = 0f;
414 guiWidget.MarginLeft = 0f;
415 guiWidget.MarginTop = 0f;
416 guiWidget.MarginRight = marginRight / num8;
417 guiWidget.MarginBottom = 0f;
425 float x33 = ActualSize.X / 2f +
m_spacing / 2f;
428 float y35 = ActualSize.Y / 2f +
m_spacing / 2f;
429 float x35 = ActualSize.X / 2f +
m_spacing / 2f;
430 float y36 = ActualSize.Y / 2f +
m_spacing / 2f;
431 float x36 = ActualSize.X / 2f -
m_spacing / 2f;
432 float y37 = ActualSize.Y / 2f -
m_spacing / 2f;
436 gameWidget0.LayoutTransform =
new Matrix(
455 guiWidget.MarginLeft = 0f;
456 guiWidget.MarginTop = 0f;
457 guiWidget.MarginRight = marginLeft / num9;
458 guiWidget.MarginBottom = 0f;
462 gameWidget1.LayoutTransform =
new Matrix(
481 guiWidget.MarginLeft = marginRight / num9;
482 guiWidget.MarginTop = 0f;
483 guiWidget.MarginRight = 0f;
484 guiWidget.MarginBottom = 0f;
488 gameWidget2.LayoutTransform =
new Matrix(
507 guiWidget.MarginLeft = marginLeft / num9;
508 guiWidget.MarginTop = 0f;
509 guiWidget.MarginRight = 0f;
510 guiWidget.MarginBottom = 0f;
514 gameWidget3.LayoutTransform =
new Matrix(
533 guiWidget.MarginLeft = 0f;
534 guiWidget.MarginTop = 0f;
535 guiWidget.MarginRight = marginRight / num9;
536 guiWidget.MarginBottom = 0f;
541 throw new InvalidOperationException(
"Too many GameWidgets.");