42 delegate { m_componentPlayer.ComponentHealth.Injure(injury, null, false, LanguageControl.Get(fName, 1)); }
63 m_componentPlayer.ComponentGui.DisplaySmallMessage(LanguageControl.Get(fName, 2), Color.White, true, true);
70 public virtual void Update(
float dt) {
89 m_componentPlayer.ComponentLocomotion.LookOrder =
new Vector2(
95 m_pukeParticleSystem.Position = m_componentPlayer.ComponentCreatureModel.EyePosition - 0.08f * upVector + 0.3f * forwardVector;
96 m_pukeParticleSystem.Direction =
Vector3.
Normalize(forwardVector + 0.5f * upVector);
108 m_componentPlayer.ComponentScreenOverlays.GreenoutFactor =
MathUtils.
Max(