52 if (modelBone ==
null) {
75 + vector2 * GlowingEyesOffset.X
76 + vector3 * GlowingEyesOffset.Y
86 - vector2 * GlowingEyesOffset.X
87 + vector3 * GlowingEyesOffset.Y
static float Saturate(float x)
Matrix InvertedViewMatrix
virtual void Draw(Camera camera, int drawOrder)
SubsystemGlow m_subsystemGlow
override void OnEntityAdded()
Vector3 GlowingEyesOffset
override void OnEntityRemoved()
SubsystemTerrain m_subsystemTerrain
static int[] m_drawOrders
GlowPoint[] m_eyeGlowPoints
override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
ComponentCreatureModel m_componentCreatureModel
static readonly float[] LightIntensityByLightValue
static int ToCell(float x)
ValuesDictionary ValuesDictionary
static Vector3 Normalize(Vector3 v)
static float Dot(Vector3 v1, Vector3 v2)