17 componentMiner.ComponentCreature.ComponentCreatureModel.AimHandAngleOrder = 3.2f;
20 if (componentFirstPersonModel !=
null) {
22 componentFirstPersonModel.ItemOffsetOrder =
new Vector3(0f, 0.35f, 0.17f);
24 componentFirstPersonModel.ItemRotationOrder =
new Vector3(-1.5f, 0f, 0f);
28 componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemOffsetOrder =
new Vector3(0f, -0.25f, 0f);
29 componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemRotationOrder =
new Vector3(3.14159f, 0f, 0f);
34 Vector3 vector = componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition
35 + componentMiner.ComponentCreature.ComponentBody.Matrix.Right * 0.4f;
50 Vector3 velocity = componentMiner.ComponentCreature.ComponentBody.Velocity + v * num2;
68 componentMiner.
Poke(
false);