void TransformTriangles(Matrix matrix, int start=0, int end=-1)
readonly DynamicArray< VertexPositionColorTexture > TriangleVertices
TexturedBatch2D TexturedBatch(Texture2D texture, bool useAlphaTest=false, int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null, SamplerState samplerState=null)
void QueueTriangle(Vector2 p1, Vector2 p2, Vector2 p3, float depth, Vector2 texCoord1, Vector2 texCoord2, Vector2 texCoord3, Color color)
static object Get(Type type, string name)
readonly Texture2D Texture
readonly Vector2 BottomRight