30#pragma warning disable CS0618
32#pragma warning restore CS0618
33 for (
int i = 0; i < 4; i++) {
35 float y =
float.PositiveInfinity;
42 inventorySlotWidget.Size =
new Vector2(
float.PositiveInfinity, y);
46 inventorySlotWidget.HideEditOverlay =
true;
47 inventorySlotWidget.HideInteractiveOverlay =
true;
48 inventorySlotWidget.HideFoodOverlay =
true;
49 inventorySlotWidget.HideHighlightRectangle =
true;
50 inventorySlotWidget.HideBlockIcon =
true;
65 m_innerClothingModelWidget.CharacterSkinTexture =
m_componentPlayer.ComponentClothing.InnerClothedTexture;
66 m_innerClothingModelWidget.OuterClothingTexture =
m_componentPlayer.ComponentClothing.OuterClothedTexture;
67 m_innerClothingModelWidget.PlayerData = componentPlayer.
PlayerData;