42 for (
int i = 0; i < 1; i++) {
47 result += vector - v5;
48 result2 += -vector - v5;
49 result3 += -vector + v5;
50 result4 += vector + v5;
55 if (
Input.Click.HasValue
static readonly DepthStencilState DepthWrite
void QueueLine(Vector2 p1, Vector2 p2, float depth, Color color)
FlatBatch2D FlatBatch(int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null)
override void Draw(DrawContext dc)
ClickTextWidget(Vector2 vector2, string text, Action click, bool box=false)
RectangleWidget rectangleWidget
readonly PrimitivesRenderer2D PrimitivesRenderer2D
static readonly Vector2 Zero
static Vector2 Transform(Vector2 v, Matrix m)
static Vector2 Normalize(Vector2 v)