17 Opacity = m_componentSpawn.SpawnDuration > 0f
37 base.
Load(valuesDictionary, idToEntityMap);
static int Min(int x1, int x2)
static float Saturate(float x)
virtual void SetBoneTransform(int boneIndex, Matrix? transformation)
ComponentFrame m_componentFrame
SubsystemGameInfo m_subsystemGameInfo
override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
ComponentSpawn m_componentSpawn
override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
ValuesDictionary ValuesDictionary