Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
载入中...
搜索中...
未找到
IngotBlock.cs
浏览该文件的文档.
1using Engine;
3
4namespace Game {
5 public abstract class IngotBlock : Block {
6 public string m_meshName;
7
9
10 public IngotBlock(string meshName) => m_meshName = meshName;
11
12 public override void Initialize() {
13 Model model = ContentManager.Get<Model>("Models/Ingots");
15 m_standaloneBlockMesh.AppendModelMeshPart(
17 boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.1f, 0f),
18 false,
19 false,
20 false,
21 false,
23 );
24 base.Initialize();
25 }
26
27 public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { }
28
29 public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer,
30 int value,
31 Color color,
32 float size,
33 ref Matrix matrix,
34 DrawBlockEnvironmentData environmentData) {
35 BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color, 2f * size, ref matrix, environmentData);
36 }
37 }
38}
ModelMesh FindMesh(string name, bool throwIfNotFound=true)
ReadOnlyList< ModelMeshPart > MeshParts
static Matrix GetBoneAbsoluteTransform(ModelBone modelBone)
static void DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
static object Get(Type type, string name)
IngotBlock(string meshName)
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
override void Initialize()
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
BlockMesh m_standaloneBlockMesh
static Color White
static Matrix CreateTranslation(float x, float y, float z)