Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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FurBlock.cs
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1using Engine;
3
4namespace Game {
5 public class FurBlock : Block {
6 public static int Index = 207;
7
9
10 public override void Initialize() {
11 Model model = ContentManager.Get<Model>("Models/Fur");
12 Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Fur").ParentBone);
13 m_standaloneBlockMesh.AppendModelMeshPart(
14 model.FindMesh("Fur").MeshParts[0],
15 boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f),
16 false,
17 false,
18 false,
19 false,
21 );
22 m_standaloneBlockMesh.AppendModelMeshPart(
23 model.FindMesh("Fur").MeshParts[0],
24 boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f),
25 false,
26 true,
27 false,
28 false,
29 new Color(128, 128, 160)
30 );
31 base.Initialize();
32 }
33
34 public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { }
35
36 public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer,
37 int value,
38 Color color,
39 float size,
40 ref Matrix matrix,
41 DrawBlockEnvironmentData environmentData) {
42 BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color, 2f * size, ref matrix, environmentData);
43 }
44 }
45}
ModelMesh FindMesh(string name, bool throwIfNotFound=true)
ReadOnlyList< ModelMeshPart > MeshParts
static Matrix GetBoneAbsoluteTransform(ModelBone modelBone)
static void DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
static object Get(Type type, string name)
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
override void Initialize()
BlockMesh m_standaloneBlockMesh
static int Index
static Color White
static Matrix CreateTranslation(float x, float y, float z)