Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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FurBlock.cs
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1
using
Engine
;
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using
Engine.Graphics
;
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4
namespace
Game
{
5
public
class
FurBlock
:
Block
{
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public
static
int
Index
= 207;
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public
BlockMesh
m_standaloneBlockMesh
=
new
();
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10
public
override
void
Initialize
() {
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Model
model =
ContentManager
.
Get
<
Model
>(
"Models/Fur"
);
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Matrix
boneAbsoluteTransform =
BlockMesh
.
GetBoneAbsoluteTransform
(model.
FindMesh
(
"Fur"
).
ParentBone
);
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m_standaloneBlockMesh
.AppendModelMeshPart(
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model.
FindMesh
(
"Fur"
).
MeshParts
[0],
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boneAbsoluteTransform *
Matrix
.
CreateTranslation
(0f, 0f, 0f),
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false
,
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false
,
18
false
,
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false
,
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Color
.
White
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);
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m_standaloneBlockMesh
.AppendModelMeshPart(
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model.
FindMesh
(
"Fur"
).
MeshParts
[0],
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boneAbsoluteTransform *
Matrix
.
CreateTranslation
(0f, 0f, 0f),
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false
,
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true
,
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false
,
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false
,
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new
Color
(128, 128, 160)
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);
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base.Initialize();
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}
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public
override
void
GenerateTerrainVertices
(
BlockGeometryGenerator
generator,
TerrainGeometry
geometry,
int
value,
int
x,
int
y,
int
z) { }
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public
override
void
DrawBlock
(
PrimitivesRenderer3D
primitivesRenderer,
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int
value,
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Color
color,
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float
size,
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ref
Matrix
matrix,
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DrawBlockEnvironmentData
environmentData) {
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BlocksManager
.
DrawMeshBlock
(primitivesRenderer,
m_standaloneBlockMesh
, color, 2f * size, ref matrix, environmentData);
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}
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}
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}
Engine.Graphics.Model
定义
Model.cs:4
Engine.Graphics.Model.FindMesh
ModelMesh FindMesh(string name, bool throwIfNotFound=true)
定义
Model.cs:28
Engine.Graphics.ModelMesh.ParentBone
ModelBone ParentBone
定义
ModelMesh.cs:9
Engine.Graphics.ModelMesh.MeshParts
ReadOnlyList< ModelMeshPart > MeshParts
定义
ModelMesh.cs:16
Engine.Graphics.PrimitivesRenderer3D
定义
PrimitivesRenderer3D.cs:4
Game.BlockGeometryGenerator
定义
BlockGeometryGenerator.cs:4
Game.Block
定义
Block.cs:5
Game.BlockMesh
定义
BlockMesh.cs:7
Game.BlockMesh.GetBoneAbsoluteTransform
static Matrix GetBoneAbsoluteTransform(ModelBone modelBone)
定义
BlockMesh.cs:37
Game.BlocksManager
定义
BlocksManager.cs:10
Game.BlocksManager.DrawMeshBlock
static void DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
定义
BlocksManager.cs:829
Game.ContentManager
定义
ContentManager.cs:50
Game.ContentManager.Get
static object Get(Type type, string name)
定义
ContentManager.cs:70
Game.DrawBlockEnvironmentData
定义
DrawBlockEnvironmentData.cs:5
Game.FurBlock
定义
FurBlock.cs:5
Game.FurBlock.GenerateTerrainVertices
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
定义
FurBlock.cs:34
Game.FurBlock.DrawBlock
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
定义
FurBlock.cs:36
Game.FurBlock.Initialize
override void Initialize()
定义
FurBlock.cs:10
Game.FurBlock.m_standaloneBlockMesh
BlockMesh m_standaloneBlockMesh
定义
FurBlock.cs:8
Game.FurBlock.Index
static int Index
定义
FurBlock.cs:6
Game.TerrainGeometry
定义
TerrainGeometry.cs:5
Engine.Graphics
定义
BaseBatch.cs:1
Engine
定义
BaseSound.cs:10
Game
定义
ContentFileBridge.cs:4
Engine.Color
定义
Color.cs:2
Engine.Color.White
static Color White
定义
Color.cs:15
Engine.Matrix
定义
Matrix.cs:17
Engine.Matrix.CreateTranslation
static Matrix CreateTranslation(float x, float y, float z)
定义
Matrix.cs:580
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
Block
FurBlock.cs
制作者
1.16.1