6 public static int Index = 27;
ModelMesh FindMesh(string name, bool throwIfNotFound=true)
ReadOnlyList< ModelMeshPart > MeshParts
virtual void GenerateShadedMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, int[] facesMap, TerrainGeometrySubset subset)
static Matrix GetBoneAbsoluteTransform(ModelBone modelBone)
static void DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
static object Get(Type type, string name)
BlockMesh m_standaloneBlockMesh
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
override void Initialize()
TerrainGeometrySubset SubsetOpaque
static Matrix CreateTranslation(float x, float y, float z)