88 m_turnOrder.X =
m_random.Float(-1f, 1f);
91 m_componentCreature.ComponentLocomotion.JumpOrder =
m_random.Float(0.9f, 1f);
94 if (
m_random.Float(0f, 1f) < 0.05f) {
100 "Thrown from a mount"
103 if (
m_random.Float(0f, 1f) < 0.25f) {
108 "Thrown from a mount"
119 m_componentCreature.ComponentLocomotion.WalkOrder =
m_walkOrder;
120 m_componentCreature.ComponentLocomotion.TurnOrder =
m_turnOrder;
121 m_componentCreature.ComponentLocomotion.LookOrder =
m_lookOrder;
153 m_componentCreature.ComponentLocomotion.JumpOrder = 1f;