Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SettingsUiScreen
类 Game.SettingsUiScreen 继承关系图:
Game.SettingsUiScreen 的协作图:

Public 成员函数

 SettingsUiScreen ()
override void Enter (object[] parameters)
override void Update ()
Public 成员函数 继承自 Game.Screen
virtual void Leave ()
Public 成员函数 继承自 Game.CanvasWidget
Vector2GetWidgetPosition (Widget widget)
void SetWidgetPosition (Widget widget, Vector2? position)
override void WidgetRemoved (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
override void UpdateCeases ()
void AddChildren (Widget widget)
void RemoveChildren (Widget widget)
void ClearChildren ()
virtual void WidgetAdded (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
override void Dispose ()
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void Draw (DrawContext dc)
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

Public 属性

ContainerWidget m_windowModeContainer
ButtonWidget m_windowModeButton
ButtonWidget m_languageButton
ButtonWidget m_displayLogButton
SliderWidget m_uiScaleSlider
ButtonWidget m_upsideDownButton
UniformSpacingPanelWidget m_adaptEdgeToEdgeDisplayContainer
ButtonWidget m_adaptEdgeToEdgeDisplay
ButtonWidget m_hideMoveLookPadsButton
ButtonWidget m_hideCrosshairButton
ButtonWidget m_showGuiInScreenshotsButton
ButtonWidget m_showLogoInScreenshotsButton
ButtonWidget m_screenshotSizeButton
ContainerWidget m_screenshotSizeCustomWidthSliderContainer
SliderWidget m_screenshotSizeCustomWidthSlider
ContainerWidget m_screenshotSizeCustomAspectRatioSliderContainer
SliderWidget m_screenshotSizeCustomAspectRatioSlider
ButtonWidget m_communityContentModeButton
ButtonWidget m_originalCommunityContentModeButton
ButtonWidget m_deleteWorldNeedToTextButton
Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2m_positions = []
Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

静态 Public 属性

static string fName = "SettingsUiScreen"
静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false

额外继承的成员函数

静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
属性 继承自 Game.CanvasWidget
Vector2 Size = new(-1f) [get, set]
属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

详细描述

在文件 SettingsUiScreen.cs7 行定义.

构造及析构函数说明

◆ SettingsUiScreen()

Game.SettingsUiScreen.SettingsUiScreen ( )

在文件 SettingsUiScreen.cs45 行定义.

函数调用图:

成员函数说明

◆ Enter()

override void Game.SettingsUiScreen.Enter ( object[] parameters)
virtual

重载 Game.Screen .

在文件 SettingsUiScreen.cs79 行定义.

◆ Update()

override void Game.SettingsUiScreen.Update ( )
virtual

重载 Game.Widget .

在文件 SettingsUiScreen.cs84 行定义.

函数调用图:

类成员变量说明

◆ fName

string Game.SettingsUiScreen.fName = "SettingsUiScreen"
static

在文件 SettingsUiScreen.cs43 行定义.

◆ m_adaptEdgeToEdgeDisplay

ButtonWidget Game.SettingsUiScreen.m_adaptEdgeToEdgeDisplay

在文件 SettingsUiScreen.cs21 行定义.

◆ m_adaptEdgeToEdgeDisplayContainer

UniformSpacingPanelWidget Game.SettingsUiScreen.m_adaptEdgeToEdgeDisplayContainer

在文件 SettingsUiScreen.cs20 行定义.

◆ m_communityContentModeButton

ButtonWidget Game.SettingsUiScreen.m_communityContentModeButton

在文件 SettingsUiScreen.cs37 行定义.

◆ m_deleteWorldNeedToTextButton

ButtonWidget Game.SettingsUiScreen.m_deleteWorldNeedToTextButton

在文件 SettingsUiScreen.cs41 行定义.

◆ m_displayLogButton

ButtonWidget Game.SettingsUiScreen.m_displayLogButton

在文件 SettingsUiScreen.cs14 行定义.

◆ m_hideCrosshairButton

ButtonWidget Game.SettingsUiScreen.m_hideCrosshairButton

在文件 SettingsUiScreen.cs25 行定义.

◆ m_hideMoveLookPadsButton

ButtonWidget Game.SettingsUiScreen.m_hideMoveLookPadsButton

在文件 SettingsUiScreen.cs23 行定义.

◆ m_languageButton

ButtonWidget Game.SettingsUiScreen.m_languageButton

在文件 SettingsUiScreen.cs12 行定义.

◆ m_originalCommunityContentModeButton

ButtonWidget Game.SettingsUiScreen.m_originalCommunityContentModeButton

在文件 SettingsUiScreen.cs39 行定义.

◆ m_screenshotSizeButton

ButtonWidget Game.SettingsUiScreen.m_screenshotSizeButton

在文件 SettingsUiScreen.cs31 行定义.

◆ m_screenshotSizeCustomAspectRatioSlider

SliderWidget Game.SettingsUiScreen.m_screenshotSizeCustomAspectRatioSlider

在文件 SettingsUiScreen.cs35 行定义.

◆ m_screenshotSizeCustomAspectRatioSliderContainer

ContainerWidget Game.SettingsUiScreen.m_screenshotSizeCustomAspectRatioSliderContainer

在文件 SettingsUiScreen.cs34 行定义.

◆ m_screenshotSizeCustomWidthSlider

SliderWidget Game.SettingsUiScreen.m_screenshotSizeCustomWidthSlider

在文件 SettingsUiScreen.cs33 行定义.

◆ m_screenshotSizeCustomWidthSliderContainer

ContainerWidget Game.SettingsUiScreen.m_screenshotSizeCustomWidthSliderContainer

在文件 SettingsUiScreen.cs32 行定义.

◆ m_showGuiInScreenshotsButton

ButtonWidget Game.SettingsUiScreen.m_showGuiInScreenshotsButton

在文件 SettingsUiScreen.cs27 行定义.

◆ m_showLogoInScreenshotsButton

ButtonWidget Game.SettingsUiScreen.m_showLogoInScreenshotsButton

在文件 SettingsUiScreen.cs29 行定义.

◆ m_uiScaleSlider

SliderWidget Game.SettingsUiScreen.m_uiScaleSlider

在文件 SettingsUiScreen.cs16 行定义.

◆ m_upsideDownButton

ButtonWidget Game.SettingsUiScreen.m_upsideDownButton

在文件 SettingsUiScreen.cs18 行定义.

◆ m_windowModeButton

ButtonWidget Game.SettingsUiScreen.m_windowModeButton

在文件 SettingsUiScreen.cs10 行定义.

◆ m_windowModeContainer

ContainerWidget Game.SettingsUiScreen.m_windowModeContainer

在文件 SettingsUiScreen.cs8 行定义.


该类的文档由以下文件生成: