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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| SettingsControlsScreen () | |
| override void | Update () |
| Public 成员函数 继承自 Game.Screen | |
| virtual void | Enter (object[] parameters) |
| virtual void | Leave () |
| Public 成员函数 继承自 Game.CanvasWidget | |
| Vector2? | GetWidgetPosition (Widget widget) |
| void | SetWidgetPosition (Widget widget, Vector2? position) |
| override void | WidgetRemoved (Widget widget) |
| override void | MeasureOverride (Vector2 parentAvailableSize) |
| override void | ArrangeOverride () |
| Public 成员函数 继承自 Game.ContainerWidget | |
| ContainerWidget () | |
| override void | UpdateCeases () |
| void | AddChildren (Widget widget) |
| void | RemoveChildren (Widget widget) |
| void | ClearChildren () |
| virtual void | WidgetAdded (Widget widget) |
| override void | MeasureOverride (Vector2 parentAvailableSize) |
| override void | ArrangeOverride () |
| override void | Dispose () |
| Public 成员函数 继承自 Game.Widget | |
| Widget () | |
| virtual void | LoadContents (object eventsTarget, XElement node) |
| virtual void | LoadProperties (object eventsTarget, XElement node) |
| virtual void | LoadChildren (object eventsTarget, XElement node) |
| virtual bool | IsChildWidgetOf (ContainerWidget containerWidget) |
| virtual void | ChangeParent (ContainerWidget parentWidget) |
| virtual void | Measure (Vector2 parentAvailableSize) |
| virtual void | Arrange (Vector2 position, Vector2 parentActualSize) |
| virtual void | Draw (DrawContext dc) |
| virtual void | Overdraw (DrawContext dc) |
| virtual bool | HitTest (Vector2 point) |
| virtual Widget | HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null) |
| virtual Vector2 | ScreenToWidget (Vector2 p) |
| virtual Vector2 | WidgetToScreen (Vector2 p) |
| virtual BoundingRectangle | TransformBoundsToParent (Vector2 size) |
| virtual BoundingRectangle | TransformBoundsToGlobal (Vector2 size) |
静态 Public 属性 | |
| const string | fName = "SettingsControlsScreen" |
| 静态 Public 属性 继承自 Game.Widget | |
| static Queue< DrawContext > | m_drawContextsCache = new() |
| static int | LayersLimit = -1 |
| static bool | DrawWidgetBounds = false |
额外继承的成员函数 | |
| 静态 Public 成员函数 继承自 Game.CanvasWidget | |
| static void | SetPosition (Widget widget, Vector2 position) |
| 静态 Public 成员函数 继承自 Game.ContainerWidget | |
| static void | ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget) |
| 静态 Public 成员函数 继承自 Game.Widget | |
| static Widget | LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget) |
| static bool | TestOverlap (Widget w1, Widget w2) |
| static bool | IsNodeIncludedOnCurrentPlatform (XElement node) |
| static void | UpdateWidgetsHierarchy (Widget rootWidget) |
| static void | LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize) |
| static void | DrawWidgetsHierarchy (Widget rootWidget) |
| static Type | FindTypeFromXmlName (string name, string namespaceName) |
| static Widget | HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate) |
| static void | UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible) |
| 属性 继承自 Game.CanvasWidget | |
| Vector2 | Size = new(-1f) [get, set] |
| 属性 继承自 Game.ContainerWidget | |
| IEnumerable< Widget > | AllChildren [get] |
| 属性 继承自 Game.Widget | |
| WidgetInput | WidgetsHierarchyInput [get, set] |
| WidgetInput | Input [get] |
| Matrix | LayoutTransform [get, set] |
| Matrix | RenderTransform [get, set] |
| Matrix | GlobalTransform [get] |
| float | GlobalScale [get] |
| Matrix | InvertedGlobalTransform [get] |
| BoundingRectangle | GlobalBounds [get] |
| Color | ColorTransform [get, set] |
| Color | GlobalColorTransform [get] |
| virtual string | Name [get, set] |
| object | Tag [get, set] |
| object | ExtraData [get, set] |
| virtual bool | IsVisible [get, set] |
| virtual bool | IsEnabled [get, set] |
| virtual bool | IsHitTestVisible [get, set] |
| bool | IsVisibleGlobal [get] |
| bool | IsEnabledGlobal [get] |
| bool | ClampToBounds [get, set] |
| virtual Vector2 | Margin [get, set] |
| virtual float | MarginLeft [get, set] |
| virtual float | MarginRight [get, set] |
| virtual float | MarginTop [get, set] |
| virtual float | MarginBottom [get, set] |
| virtual Vector4 | Margin4 [get, set] |
| virtual float | MarginHorizontalSum [get] |
| virtual float | MarginVerticalSum [get] |
| virtual Vector2 | MarginHorizontalSumAndVerticalSum [get] |
| virtual WidgetAlignment | HorizontalAlignment [get, set] |
| virtual WidgetAlignment | VerticalAlignment [get, set] |
| Vector2 | ActualSize [get] |
| Vector2 | DesiredSize [get, set] |
| Vector2 | ParentDesiredSize [get] |
| bool | IsUpdateEnabled = true [get, set] |
| bool | IsDrawEnabled = true [get, set] |
| bool | IsDrawRequired [get, set] |
| bool | IsOverdrawRequired [get, set] |
| XElement | Style [set] |
| ContainerWidget | ParentWidget [get, set] |
| Widget | RootWidget [get] |
在文件 SettingsControlsScreen.cs 第 5 行定义.
| Game.SettingsControlsScreen.SettingsControlsScreen | ( | ) |
|
virtual |
|
static |
在文件 SettingsControlsScreen.cs 第 33 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_AllowInitialIntro |
在文件 SettingsControlsScreen.cs 第 11 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_autoJumpButton |
在文件 SettingsControlsScreen.cs 第 10 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_CameraManageEntry |
在文件 SettingsControlsScreen.cs 第 31 行定义.
| SliderWidget Game.SettingsControlsScreen.m_creativeDigTimeSlider |
在文件 SettingsControlsScreen.cs 第 23 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_creativeDragMaxStackingButton |
在文件 SettingsControlsScreen.cs 第 14 行定义.
| SliderWidget Game.SettingsControlsScreen.m_creativeReachSlider |
在文件 SettingsControlsScreen.cs 第 24 行定义.
| SliderWidget Game.SettingsControlsScreen.m_dragDistanceSlider |
在文件 SettingsControlsScreen.cs 第 26 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_flipVerticalAxisButton |
在文件 SettingsControlsScreen.cs 第 9 行定义.
| SliderWidget Game.SettingsControlsScreen.m_gamepadCursorSpeedSlider |
在文件 SettingsControlsScreen.cs 第 20 行定义.
| SliderWidget Game.SettingsControlsScreen.m_gamepadDeadZoneSlider |
在文件 SettingsControlsScreen.cs 第 21 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_gamepadMappingEntry |
在文件 SettingsControlsScreen.cs 第 30 行定义.
| SliderWidget Game.SettingsControlsScreen.m_gamepadTriggerThresholdSlider |
在文件 SettingsControlsScreen.cs 第 22 行定义.
| SliderWidget Game.SettingsControlsScreen.m_holdDurationSlider |
在文件 SettingsControlsScreen.cs 第 25 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_horizontalCreativeFlightButton |
在文件 SettingsControlsScreen.cs 第 13 行定义.
| ContainerWidget Game.SettingsControlsScreen.m_horizontalCreativeFlightPanel |
在文件 SettingsControlsScreen.cs 第 17 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_keyboardMappingEntry |
在文件 SettingsControlsScreen.cs 第 29 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_leftHandedLayoutButton |
在文件 SettingsControlsScreen.cs 第 8 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_lookControlModeButton |
在文件 SettingsControlsScreen.cs 第 7 行定义.
| SliderWidget Game.SettingsControlsScreen.m_lookSensitivitySlider |
在文件 SettingsControlsScreen.cs 第 19 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_MemoryBankStyle |
在文件 SettingsControlsScreen.cs 第 12 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_moveControlModeButton |
在文件 SettingsControlsScreen.cs 第 6 行定义.
| SliderWidget Game.SettingsControlsScreen.m_moveSensitivitySlider |
在文件 SettingsControlsScreen.cs 第 18 行定义.
| SliderWidget Game.SettingsControlsScreen.m_moveWidgetMarginXSlider |
在文件 SettingsControlsScreen.cs 第 27 行定义.
| SliderWidget Game.SettingsControlsScreen.m_moveWidgetMarginYSlider |
在文件 SettingsControlsScreen.cs 第 28 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_shortInventoryLoopingButton |
在文件 SettingsControlsScreen.cs 第 16 行定义.
| ButtonWidget Game.SettingsControlsScreen.m_splitDragHalfButton |
在文件 SettingsControlsScreen.cs 第 15 行定义.