Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
载入中...
搜索中...
未找到
Game.SettingsControlsScreen
类 Game.SettingsControlsScreen 继承关系图:
Game.SettingsControlsScreen 的协作图:

Public 成员函数

 SettingsControlsScreen ()
override void Update ()
Public 成员函数 继承自 Game.Screen
virtual void Enter (object[] parameters)
virtual void Leave ()
Public 成员函数 继承自 Game.CanvasWidget
Vector2GetWidgetPosition (Widget widget)
void SetWidgetPosition (Widget widget, Vector2? position)
override void WidgetRemoved (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
override void UpdateCeases ()
void AddChildren (Widget widget)
void RemoveChildren (Widget widget)
void ClearChildren ()
virtual void WidgetAdded (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
override void Dispose ()
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void Draw (DrawContext dc)
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

Public 属性

ButtonWidget m_moveControlModeButton
ButtonWidget m_lookControlModeButton
ButtonWidget m_leftHandedLayoutButton
ButtonWidget m_flipVerticalAxisButton
ButtonWidget m_autoJumpButton
ButtonWidget m_AllowInitialIntro
ButtonWidget m_MemoryBankStyle
ButtonWidget m_horizontalCreativeFlightButton
ButtonWidget m_creativeDragMaxStackingButton
ButtonWidget m_splitDragHalfButton
ButtonWidget m_shortInventoryLoopingButton
ContainerWidget m_horizontalCreativeFlightPanel
SliderWidget m_moveSensitivitySlider
SliderWidget m_lookSensitivitySlider
SliderWidget m_gamepadCursorSpeedSlider
SliderWidget m_gamepadDeadZoneSlider
SliderWidget m_gamepadTriggerThresholdSlider
SliderWidget m_creativeDigTimeSlider
SliderWidget m_creativeReachSlider
SliderWidget m_holdDurationSlider
SliderWidget m_dragDistanceSlider
SliderWidget m_moveWidgetMarginXSlider
SliderWidget m_moveWidgetMarginYSlider
ButtonWidget m_keyboardMappingEntry
ButtonWidget m_gamepadMappingEntry
ButtonWidget m_CameraManageEntry
Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2m_positions = []
Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

静态 Public 属性

const string fName = "SettingsControlsScreen"
静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false

额外继承的成员函数

静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
属性 继承自 Game.CanvasWidget
Vector2 Size = new(-1f) [get, set]
属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

详细描述

在文件 SettingsControlsScreen.cs5 行定义.

构造及析构函数说明

◆ SettingsControlsScreen()

Game.SettingsControlsScreen.SettingsControlsScreen ( )

在文件 SettingsControlsScreen.cs35 行定义.

函数调用图:

成员函数说明

◆ Update()

override void Game.SettingsControlsScreen.Update ( )
virtual

重载 Game.Widget .

在文件 SettingsControlsScreen.cs67 行定义.

函数调用图:

类成员变量说明

◆ fName

const string Game.SettingsControlsScreen.fName = "SettingsControlsScreen"
static

在文件 SettingsControlsScreen.cs33 行定义.

◆ m_AllowInitialIntro

ButtonWidget Game.SettingsControlsScreen.m_AllowInitialIntro

在文件 SettingsControlsScreen.cs11 行定义.

◆ m_autoJumpButton

ButtonWidget Game.SettingsControlsScreen.m_autoJumpButton

在文件 SettingsControlsScreen.cs10 行定义.

◆ m_CameraManageEntry

ButtonWidget Game.SettingsControlsScreen.m_CameraManageEntry

在文件 SettingsControlsScreen.cs31 行定义.

◆ m_creativeDigTimeSlider

SliderWidget Game.SettingsControlsScreen.m_creativeDigTimeSlider

在文件 SettingsControlsScreen.cs23 行定义.

◆ m_creativeDragMaxStackingButton

ButtonWidget Game.SettingsControlsScreen.m_creativeDragMaxStackingButton

在文件 SettingsControlsScreen.cs14 行定义.

◆ m_creativeReachSlider

SliderWidget Game.SettingsControlsScreen.m_creativeReachSlider

在文件 SettingsControlsScreen.cs24 行定义.

◆ m_dragDistanceSlider

SliderWidget Game.SettingsControlsScreen.m_dragDistanceSlider

在文件 SettingsControlsScreen.cs26 行定义.

◆ m_flipVerticalAxisButton

ButtonWidget Game.SettingsControlsScreen.m_flipVerticalAxisButton

在文件 SettingsControlsScreen.cs9 行定义.

◆ m_gamepadCursorSpeedSlider

SliderWidget Game.SettingsControlsScreen.m_gamepadCursorSpeedSlider

在文件 SettingsControlsScreen.cs20 行定义.

◆ m_gamepadDeadZoneSlider

SliderWidget Game.SettingsControlsScreen.m_gamepadDeadZoneSlider

在文件 SettingsControlsScreen.cs21 行定义.

◆ m_gamepadMappingEntry

ButtonWidget Game.SettingsControlsScreen.m_gamepadMappingEntry

在文件 SettingsControlsScreen.cs30 行定义.

◆ m_gamepadTriggerThresholdSlider

SliderWidget Game.SettingsControlsScreen.m_gamepadTriggerThresholdSlider

在文件 SettingsControlsScreen.cs22 行定义.

◆ m_holdDurationSlider

SliderWidget Game.SettingsControlsScreen.m_holdDurationSlider

在文件 SettingsControlsScreen.cs25 行定义.

◆ m_horizontalCreativeFlightButton

ButtonWidget Game.SettingsControlsScreen.m_horizontalCreativeFlightButton

在文件 SettingsControlsScreen.cs13 行定义.

◆ m_horizontalCreativeFlightPanel

ContainerWidget Game.SettingsControlsScreen.m_horizontalCreativeFlightPanel

在文件 SettingsControlsScreen.cs17 行定义.

◆ m_keyboardMappingEntry

ButtonWidget Game.SettingsControlsScreen.m_keyboardMappingEntry

在文件 SettingsControlsScreen.cs29 行定义.

◆ m_leftHandedLayoutButton

ButtonWidget Game.SettingsControlsScreen.m_leftHandedLayoutButton

在文件 SettingsControlsScreen.cs8 行定义.

◆ m_lookControlModeButton

ButtonWidget Game.SettingsControlsScreen.m_lookControlModeButton

在文件 SettingsControlsScreen.cs7 行定义.

◆ m_lookSensitivitySlider

SliderWidget Game.SettingsControlsScreen.m_lookSensitivitySlider

在文件 SettingsControlsScreen.cs19 行定义.

◆ m_MemoryBankStyle

ButtonWidget Game.SettingsControlsScreen.m_MemoryBankStyle

在文件 SettingsControlsScreen.cs12 行定义.

◆ m_moveControlModeButton

ButtonWidget Game.SettingsControlsScreen.m_moveControlModeButton

在文件 SettingsControlsScreen.cs6 行定义.

◆ m_moveSensitivitySlider

SliderWidget Game.SettingsControlsScreen.m_moveSensitivitySlider

在文件 SettingsControlsScreen.cs18 行定义.

◆ m_moveWidgetMarginXSlider

SliderWidget Game.SettingsControlsScreen.m_moveWidgetMarginXSlider

在文件 SettingsControlsScreen.cs27 行定义.

◆ m_moveWidgetMarginYSlider

SliderWidget Game.SettingsControlsScreen.m_moveWidgetMarginYSlider

在文件 SettingsControlsScreen.cs28 行定义.

◆ m_shortInventoryLoopingButton

ButtonWidget Game.SettingsControlsScreen.m_shortInventoryLoopingButton

在文件 SettingsControlsScreen.cs16 行定义.

◆ m_splitDragHalfButton

ButtonWidget Game.SettingsControlsScreen.m_splitDragHalfButton

在文件 SettingsControlsScreen.cs15 行定义.


该类的文档由以下文件生成: