Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.PlayerScreen.InputDeviceWidget
类 Game.PlayerScreen.InputDeviceWidget 继承关系图:
Game.PlayerScreen.InputDeviceWidget 的协作图:

Public 成员函数

 InputDeviceWidget ()
override void Update ()
Public 成员函数 继承自 Game.LabelWidget
 LabelWidget ()
Public 成员函数 继承自 Game.FontTextWidget
 FontTextWidget ()
override void Draw (DrawContext dc)
override void MeasureOverride (Vector2 parentAvailableSize)
float CalculateLineHeight ()
virtual void UpdateLines (float availableWidth, float availableHeight)
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void ArrangeOverride ()
virtual void UpdateCeases ()
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual void Dispose ()
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

Public 属性

WidgetInputDevice Device
Public 属性 继承自 Game.FontTextWidget
string m_text = string.Empty
TextOrientation m_textOrientation
BitmapFont m_font
Vector2 m_fontSpacing
float m_fontScale
int m_maxLines = int.MaxValue
bool m_wordWrap
bool m_ellipsis
List< string > m_lines = []
Vector2m_linesSize
float? m_linesAvailableWidth
float? m_linesAvailableHeight
bool m_usedebug
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

额外继承的成员函数

静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
静态 Public 属性 继承自 Game.LabelWidget
static BitmapFont m_bitmapFont
静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false
属性 继承自 Game.LabelWidget
static BitmapFont BitmapFont [get, set]
override string Text [get, set]
属性 继承自 Game.FontTextWidget
Vector2 Size [get, set]
virtual string Text [get, set]
TextAnchor TextAnchor [get, set]
TextOrientation TextOrientation [get, set]
BitmapFont Font [get, set]
float FontScale [get, set]
Vector2 FontSpacing [get, set]
bool WordWrap [get, set]
bool Ellipsis [get, set]
int MaxLines [get, set]
Color Color [get, set]
bool DropShadow [get, set]
bool TextureLinearFilter [get, set]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

详细描述

在文件 PlayerScreen.cs16 行定义.

构造及析构函数说明

◆ InputDeviceWidget()

Game.PlayerScreen.InputDeviceWidget.InputDeviceWidget ( )

在文件 PlayerScreen.cs19 行定义.

成员函数说明

◆ Update()

override void Game.PlayerScreen.InputDeviceWidget.Update ( )
virtual

重载 Game.Widget .

在文件 PlayerScreen.cs24 行定义.

函数调用图:

类成员变量说明

◆ Device

WidgetInputDevice Game.PlayerScreen.InputDeviceWidget.Device

在文件 PlayerScreen.cs17 行定义.


该类的文档由以下文件生成:
  • E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Screen/PlayerScreen.cs