40 if (subsystemTerrain !=
null
64 if (subsystemTerrain !=
null
76 if (!
string.IsNullOrEmpty(suffix)) {
77 return $
"{text} {suffix}";
81 return suffix ??
string.Empty;
93 for (
int i = 0; i < 16; i++) {
98 array[i] =
new Color(rgb);
SubsystemPalette SubsystemPalette
SubsystemTerrain SubsystemTerrain
static string GetWorldPalette(int index)
WorldSettings WorldSettings
static Color GetColor(BlockGeometryGenerator generator, int? index)
string GetName(int index)
static string GetName(SubsystemTerrain subsystemTerrain, int? index, string suffix)
static Color GetFabricColor(SubsystemTerrain subsystemTerrain, int? index)
override void Load(ValuesDictionary valuesDictionary)
Color GetColor(int index)
static Color GetFabricColor(BlockGeometryGenerator generator, int? index)
static SubsystemPalette()
static readonly Color[] m_defaultFabricColors
static Color[] CreateFabricColors(Color[] colors)
static Color GetFabricColor(DrawBlockEnvironmentData environmentData, int? index)
static Color GetColor(SubsystemTerrain subsystemTerrain, int? index)
Color GetFabricColor(int index)
static Color GetColor(DrawBlockEnvironmentData environmentData, int? index)
virtual SubsystemPalette SubsystemPalette
static readonly Color[] DefaultColors
ValuesDictionary ValuesDictionary
static Vector3 RgbToHsv(Vector3 rgb)
static Vector3 HsvToRgb(Vector3 hsv)