39 for (
int i = 0; i < text.Length; i++) {
47 v = vector2 + num * (Font.GlyphHeight + Font.Spacing.Y + spacing.
Y) * down;
50 case '\u200b':
continue;
62 TriangleVertices.Count += 4;
84 TriangleIndices.Count += 6;
92 float num2 = i < text.Length - 1 ?
Font.GetKerning(c, text[i + 1]) : 0f;
93 v += right * (glyph.Width - num2 + Font.Spacing.X + spacing.
X);