void GenerateChunkContentsPass3(TerrainChunk chunk)
void GenerateChunkContentsPass4(TerrainChunk chunk)
float CalculateMountainRangeFactor(float x, float z)
float CalculateHeight(float x, float z)
int CalculateHumidity(float x, float z)
int CalculateTemperature(float x, float z)
void GenerateChunkContentsPass2(TerrainChunk chunk)
Vector3 FindCoarseSpawnPosition()
void GenerateChunkContentsPass1(TerrainChunk chunk)
float CalculateOceanShoreDistance(float x, float z)