static Matrix HmdMatrixInverted
static Vector2 WalkingVelocity
static float GetTriggerPosition(VrController controller, float deadZone=0f)
static Matrix GetControllerMatrix(VrController controller)
static Vector3 HmdMatrixYpr
static bool IsButtonDown(VrController controller, VrControllerButton button)
static Matrix GetEyeToHeadTransform(VrEye eye)
static ? Vector2 GetTouchpadPosition(VrController controller, float deadZone=0f)
static ? TouchInput GetTouchInput(VrController controller)
static bool IsButtonDownOnce(VrController controller, VrControllerButton button)
static RenderTarget2D VrRenderTarget
static bool IsVrAvailable
static void WaitGetPoses()
static Matrix GetProjectionMatrix(VrEye eye, float near, float far)
static void SubmitEyeTexture(VrEye eye, Texture2D texture)
static Vector3 HmdLastMatrixYpr
static Vector2 GetStickPosition(VrController controller, float deadZone=0f)
static Matrix HmdLastMatrixInverted
static bool IsControllerPresent(VrController controller)
static Matrix HmdLastMatrix