5 attackment?.
Attacker?.FindComponent<ComponentCreature>(),
52 public VitalStatsInjury(
float amount,
string cause) : base(amount, null, false, cause) { }
BlockInjury(float amount, CellFace? cellFace, string cause, SubsystemTerrain subsystemTerrain)
SubsystemTerrain SubsystemTerrain
ExplosionInjury(float amount)
FireInjury(float amount, ComponentCreature attacker)
ComponentHealth ComponentHealth
Injury(float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause)
virtual ComponentCreature Attacker
SuicideInjury(float amount)
VitalStatsInjury(float amount, string cause)