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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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额外继承的成员函数 | |
| Public 成员函数 继承自 Game.Injury | |
| Injury (float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause) | |
| virtual void | AddPlayerStats () |
| virtual void | ProcessToLivingCreature () |
| virtual void | Process () |
| Public 属性 继承自 Game.Injury | |
| ComponentHealth | ComponentHealth |
| float | Amount |
| Attackment | Attackment |
| bool | IgnoreInvulnerability |
| string | Cause |
| Protected 属性 继承自 Game.Injury | |
| ComponentCreature | m_attacker |
| 属性 继承自 Game.Injury | |
| float | Health [get, set] |
| virtual ComponentCreature | Attacker [get, set] |
| virtual ComponentPlayer | AttackerPlayer [get] |
在文件 TypedInjury.cs 第 2 行定义.