52 "CalculateCreatureInjuryAmount",
54 loader.CalculateCreatureInjuryAmount(
this);
static int Min(int x1, int x2)
static int Max(int x1, int x2)
ComponentCreature m_attacker
virtual void ProcessToLivingCreature()
virtual void AddPlayerStats()
virtual ComponentPlayer AttackerPlayer
ComponentHealth ComponentHealth
Injury(float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause)
bool IgnoreInvulnerability
virtual ComponentCreature Attacker
static void HookAction(string HookName, Func< ModLoader, bool > action)
执行Hook