16 projectile.IsIncendiary =
true;
47 base.Load(valuesDictionary);
static ArrowType GetArrowType(int data)
override int[] HandledBlocks
override bool OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
override void Load(ValuesDictionary valuesDictionary)
SubsystemProjectiles m_subsystemProjectiles
override void OnFiredAsProjectile(Projectile projectile)
static int ExtractData(int value)
ValuesDictionary ValuesDictionary
static readonly Vector3 Zero