21 public override void Update(
float dt) {
22 if (
m_random.Float(0f, 1f) < 0.1f * dt) {
29 spawnPosition.X +=
m_random.Float(-150f, 150f);
30 spawnPosition.Y =
m_random.Float(70f, 120f);
31 spawnPosition.Z +=
m_random.Float(-150f, 150f);
39 if (
m_random.Float(0f, 1f) < 1f * dt * 0.5f) {