virtual void GenerateCubeVertices(Block block, int value, int x, int y, int z, Color color, TerrainGeometrySubset[] subsetsByFace)
static void DrawCubeBlock(PrimitivesRenderer3D primitivesRenderer, int value, Vector3 size, ref Matrix matrix, Color color, Color topColor, DrawBlockEnvironmentData environmentData)
override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
TerrainGeometrySubset[] OpaqueSubsetsByFace