36 public virtual void Update(
float dt) {
43 && m_componentEatPickableBehavior.Satiation <= 0f
44 && m_componentMount.Rider !=
null
82 m_componentCreature.ComponentCreatureModel.HeadShakeOrder =
m_random.Float(0.6f, 1f);
override void Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
ComponentEatPickableBehavior m_componentEatPickableBehavior
ComponentCreature m_componentCreature
SubsystemTime m_subsystemTime
virtual void Update(float dt)
SubsystemGameInfo m_subsystemGameInfo
StateMachine m_stateMachine
ComponentMount m_componentMount
float m_stubbornProbability
float m_periodicEventOffset
ComponentSteedBehavior m_componentSteedBehavior
override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
override float ImportanceLevel
ValuesDictionary ValuesDictionary