32 m_componentCreature.ComponentBody.CollidedWithBody += delegate(
ComponentBody body) {
62 float num =
float.MinValue;
63 for (
float num2 = 0f; num2 < (float)Math.PI * 2f; num2 += 0.1f) {
74 float speed =
m_isFast ? 0.7f : 0.35f;
95 m_componentCreature.ComponentCreatureModel.LookRandomOrder =
true;