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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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类 | |
| class | Particle |
Public 成员函数 | |
| LeavesParticleSystem (SubsystemTerrain subsystemTerrain, Point3 point, int leavesCount, bool fadeIn, bool createFallenLeaves, int value) | |
| override bool | Simulate (float dt) |
| Public 成员函数 继承自 Game.ParticleSystem< T > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
| Public 成员函数 继承自 Game.ParticleSystemBase | |
| void | Draw (Camera camera) |
| bool | Simulate (float dt) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| Public 属性 继承自 Game.ParticleSystem< T > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front = new Vector3[3] |
| Vector3[] | m_right = new Vector3[3] |
| Vector3[] | m_up = new Vector3[3] |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
| Public 属性 继承自 Game.ParticleSystemBase | |
| SubsystemParticles | SubsystemParticles |
Private 属性 | |
| Random | m_random = new() |
| Point3 | m_point |
| bool | m_fadeIn |
| bool | m_createFallenLeaves |
额外继承的成员函数 | |
| 属性 继承自 Game.ParticleSystem< T > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
在文件 LeavesParticleSystem.cs 第 5 行定义.
| Game.LeavesParticleSystem.LeavesParticleSystem | ( | SubsystemTerrain | subsystemTerrain, |
| Point3 | point, | ||
| int | leavesCount, | ||
| bool | fadeIn, | ||
| bool | createFallenLeaves, | ||
| int | value ) |
| override bool Game.LeavesParticleSystem.Simulate | ( | float | dt | ) |
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private |
在文件 LeavesParticleSystem.cs 第 34 行定义.
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private |
在文件 LeavesParticleSystem.cs 第 32 行定义.
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private |
在文件 LeavesParticleSystem.cs 第 30 行定义.
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private |
在文件 LeavesParticleSystem.cs 第 28 行定义.
| SubsystemTerrain Game.LeavesParticleSystem.m_subsystemTerrain |
在文件 LeavesParticleSystem.cs 第 26 行定义.