15 public float Speed {
get;
set; }
23 public override void Update(
float dt) {
static int Min(int x1, int x2)
BasePerspectiveCamera(GameWidget gameWidget)
void SetupPerspectiveCamera(Vector3 position, Vector3 direction, Vector3 up)
override void Update(float dt)
Vector3 TargetCameraPosition
override bool UsesMovementControls
IntroCamera(GameWidget gameWidget) override void Activate(Camera previousCamera)
override bool IsEntityControlEnabled
static Vector3 Normalize(Vector3 v)
static float Distance(Vector3 v1, Vector3 v2)
static readonly Vector3 UnitY