DetonatorElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace)
override void OnHitByProjectile(CellFace cellFace, WorldItem worldItem)
int CalculateHighInputsCount()
ReadOnlyList< CellFace > CellFaces
MountedElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace)
static int MakeBlockValue(int contents)
virtual Subsystem FindSubsystem(Type type, string name, bool throwOnError)