Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentDispenser
类 Game.ComponentDispenser 继承关系图:
Game.ComponentDispenser 的协作图:

Public 成员函数

virtual void Dispense ()
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
virtual int DispenseItem (Vector3 point, int face, int value, DispenserBlock.Mode mode)
Public 成员函数 继承自 Game.ComponentInventoryBase
ComponentPlayer FindInteractingPlayer ()
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
override void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
virtual int GetSlotValue (int slotIndex)
virtual int GetSlotCount (int slotIndex)
virtual int GetSlotCapacity (int slotIndex, int value)
virtual int GetSlotProcessCapacity (int slotIndex, int value)
virtual void AddSlotItems (int slotIndex, int value, int count)
virtual void ProcessSlotItems (int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual int RemoveSlotItems (int slotIndex, int count)
 
返回
实际移除的数量

virtual void DropAllItems (Vector3 position)
Public 成员函数 继承自 GameEntitySystem.Component
virtual IEnumerable< EntityGetOwnedEntities ()
virtual void OnEntityAdded ()
virtual void OnEntityRemoved ()
virtual void Dispose ()
virtual void InheritFromComponent (Component baseComponent)
virtual void Initialize (Entity entity, ValuesDictionary valuesDictionary)

Public 属性

SubsystemTerrain m_subsystemTerrain
SubsystemAudio m_subsystemAudio
SubsystemPickables m_subsystemPickables
SubsystemProjectiles m_subsystemProjectiles
ComponentBlockEntity m_componentBlockEntity
Public 属性 继承自 Game.ComponentInventoryBase
List< Slotm_slots = []
Random m_random = new()
Public 属性 继承自 GameEntitySystem.Component
Entity m_entity
ValuesDictionary m_valuesDictionary

额外继承的成员函数

静态 Public 成员函数 继承自 Game.ComponentInventoryBase
static int FindAcquireSlotForItem (IInventory inventory, int value)
static int AcquireItems (IInventory inventory, int value, int count)
static void DropSlotItems (IInventory inventory, int slotIndex, Vector3 position, Vector3 velocity)
包函数 继承自 GameEntitySystem.Component
void DisposeInternal ()
属性 继承自 Game.ComponentInventoryBase
Project IInventory. Project [get]
virtual int SlotsCount [get]
virtual int VisibleSlotsCount [get, set]
virtual int ActiveSlotIndex [get, set]
属性 继承自 GameEntitySystem.Component
ValuesDictionary ValuesDictionary [get]
Entity Entity [get]
Project Project [get]
bool IsAddedToProject [get]

详细描述

在文件 ComponentDispenser.cs6 行定义.

成员函数说明

◆ Dispense()

virtual void Game.ComponentDispenser.Dispense ( )
virtual

在文件 ComponentDispenser.cs17 行定义.

函数调用图:

◆ DispenseItem()

virtual int Game.ComponentDispenser.DispenseItem ( Vector3 point,
int face,
int value,
DispenserBlock.Mode mode )
virtual

在文件 ComponentDispenser.cs69 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentDispenser.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
virtual

重载 GameEntitySystem.Component .

在文件 ComponentDispenser.cs59 行定义.

类成员变量说明

◆ m_componentBlockEntity

ComponentBlockEntity Game.ComponentDispenser.m_componentBlockEntity

在文件 ComponentDispenser.cs15 行定义.

◆ m_subsystemAudio

SubsystemAudio Game.ComponentDispenser.m_subsystemAudio

在文件 ComponentDispenser.cs9 行定义.

◆ m_subsystemPickables

SubsystemPickables Game.ComponentDispenser.m_subsystemPickables

在文件 ComponentDispenser.cs11 行定义.

◆ m_subsystemProjectiles

SubsystemProjectiles Game.ComponentDispenser.m_subsystemProjectiles

在文件 ComponentDispenser.cs13 行定义.

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentDispenser.m_subsystemTerrain

在文件 ComponentDispenser.cs7 行定义.


该类的文档由以下文件生成: