33 public virtual void Update(
float dt) {
35 m_componentBody.Density = 1.15f;
42 m_componentBody.Density = 0.7f;
48 bool num = m_componentBody.ImmersionFactor > 0.95f;
50 && m_componentBody.ImmersionFactor > 0.01f
51 && !m_componentBody.StandingOnValue.HasValue
52 && m_componentBody.StandingOnBody ==
null;
55 float num3 = MathF.Atan2(
56 2f * rotation.Y * rotation.W - 2f * rotation.X * rotation.Z,
57 1f - 2f * rotation.Y * rotation.Y - 2f * rotation.Z * rotation.Z