Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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MultistateFurnitureElectricElement.cs
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1using Engine;
2
3namespace Game {
5 public bool m_isActionAllowed;
6
7 public double? m_lastActionTime;
8
9 public MultistateFurnitureElectricElement(SubsystemElectricity subsystemElectricity, Point3 point) : base(subsystemElectricity, point) { }
10
11 public override bool Simulate() {
12 if (CalculateHighInputsCount() > 0) {
14 m_isActionAllowed = false;
17 .SwitchToNextState(CellFaces[0].X, CellFaces[0].Y, CellFaces[0].Z, false);
18 }
19 }
20 else {
21 m_isActionAllowed = true;
22 }
23 return false;
24 }
25 }
26}
ReadOnlyList< CellFace > CellFaces
FurnitureElectricElement(SubsystemElectricity subsystemElectricity, Point3 point)
MultistateFurnitureElectricElement(SubsystemElectricity subsystemElectricity, Point3 point)
virtual Subsystem FindSubsystem(Type type, string name, bool throwOnError)