26 m_fireRenderer.CutoffPosition =
float.NegativeInfinity;
27 m_fireRenderer.ParticleSize = 32f;
28 m_fireRenderer.ParticleSpeed = 32f;
30 m_fireRenderer.MinTimeToLive = 0.5f;
31 m_fireRenderer.MaxTimeToLive = 2f;
32 m_fireRenderer.ParticleAnimationPeriod = 1.25f;