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| const new string | fName = "SurvivalCraftModEntity" |
| static HashSet< string > | InvalidDllNames = ["Survivalcraft.dll", "Engine.dll", "EntitySystem.dll"] |
| const string | fName = "ModEntity" |
◆ SurvivalCraftModEntity()
| Game.SurvivalCraftModEntity.SurvivalCraftModEntity |
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◆ GetAssemblies()
| override Assembly[] Game.SurvivalCraftModEntity.GetAssemblies |
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◆ HandleAssembly()
| override void Game.SurvivalCraftModEntity.HandleAssembly |
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Assembly | assembly | ) |
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◆ LoadBlocksData()
| override void Game.SurvivalCraftModEntity.LoadBlocksData |
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◆ LoadClo()
| override void Game.SurvivalCraftModEntity.LoadClo |
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ClothingBlock | block, |
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ref XElement | xElement ) |
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◆ LoadCr()
| override void Game.SurvivalCraftModEntity.LoadCr |
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ref XElement | xElement | ) |
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◆ LoadSettings()
| override void Game.SurvivalCraftModEntity.LoadSettings |
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XElement | xElement | ) |
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◆ LoadXdb()
| override void Game.SurvivalCraftModEntity.LoadXdb |
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ref XElement | xElement | ) |
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◆ OnBlocksInitalized()
| override void Game.SurvivalCraftModEntity.OnBlocksInitalized |
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◆ SaveSettings()
| override void Game.SurvivalCraftModEntity.SaveSettings |
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XElement | xElement | ) |
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◆ fName
| const new string Game.SurvivalCraftModEntity.fName = "SurvivalCraftModEntity" |
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