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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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额外继承的成员函数 | |
| Public 成员函数 继承自 Engine.Graphics.Model | |
| ModelBone | FindBone (string name, bool throwIfNotFound=true) |
| ModelMesh | FindMesh (string name, bool throwIfNotFound=true) |
| ModelBone | NewBone (string name, Matrix transform, ModelBone parentBone) |
| void | AddMesh (ModelMesh mesh) |
| ModelMesh | NewMesh (string name, ModelBone parentBone, BoundingBox boundingBox) |
| void | CopyAbsoluteBoneTransformsTo (Matrix[] absoluteTransforms) |
| void | CopyAbsoluteBoneTransformsTo (Matrix[] absoluteTransforms, Matrix matrix) |
| BoundingBox | CalculateAbsoluteBoundingBox (Matrix[] absoluteTransforms) |
| void | Dispose () |
| 静态 Public 成员函数 继承自 Engine.Graphics.Model | |
| static Model | Load (ModelData modelData, bool keepSourceVertexDataInTags=false) |
| static Model | Load (Stream stream, bool keepSourceVertexDataInTags=false) |
| static Model | Load (string fileName, bool keepSourceVertexDataInTags=false) |
| Public 属性 继承自 Engine.Graphics.Model | |
| ModelBone | m_rootBone |
| List< ModelBone > | m_bones = [] |
| List< ModelMesh > | m_meshes = [] |
| 包函数 继承自 Engine.Graphics.Model | |
| void | Initialize (ModelData modelData, bool keepSourceVertexDataInTags) |
| 属性 继承自 Engine.Graphics.Model | |
| ModelBone | RootBone [get] |
| ReadOnlyList< ModelBone > | Bones [get] |
| ReadOnlyList< ModelMesh > | Meshes [get] |
| ModelData | ModelData [get, set] |
在文件 ObjModelReader.cs 第 234 行定义.