Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ObjModel
类 Game.ObjModel 继承关系图:
Game.ObjModel 的协作图:

额外继承的成员函数

Public 成员函数 继承自 Engine.Graphics.Model
ModelBone FindBone (string name, bool throwIfNotFound=true)
ModelMesh FindMesh (string name, bool throwIfNotFound=true)
ModelBone NewBone (string name, Matrix transform, ModelBone parentBone)
void AddMesh (ModelMesh mesh)
ModelMesh NewMesh (string name, ModelBone parentBone, BoundingBox boundingBox)
void CopyAbsoluteBoneTransformsTo (Matrix[] absoluteTransforms)
void CopyAbsoluteBoneTransformsTo (Matrix[] absoluteTransforms, Matrix matrix)
BoundingBox CalculateAbsoluteBoundingBox (Matrix[] absoluteTransforms)
void Dispose ()
静态 Public 成员函数 继承自 Engine.Graphics.Model
static Model Load (ModelData modelData, bool keepSourceVertexDataInTags=false)
static Model Load (Stream stream, bool keepSourceVertexDataInTags=false)
static Model Load (string fileName, bool keepSourceVertexDataInTags=false)
Public 属性 继承自 Engine.Graphics.Model
ModelBone m_rootBone
List< ModelBonem_bones = []
List< ModelMeshm_meshes = []
包函数 继承自 Engine.Graphics.Model
void Initialize (ModelData modelData, bool keepSourceVertexDataInTags)
属性 继承自 Engine.Graphics.Model
ModelBone RootBone [get]
ReadOnlyList< ModelBoneBones [get]
ReadOnlyList< ModelMeshMeshes [get]
ModelData ModelData [get, set]

详细描述

在文件 ObjModelReader.cs234 行定义.


该类的文档由以下文件生成:
  • E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/ModsManager/ObjModelReader.cs