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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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类 | |
| class | Particle |
Public 成员函数 | |
| ExplosionParticleSystem () | |
| void | SetExplosionCell (Point3 point, float strength) |
| override bool | Simulate (float dt) |
| override void | Draw (Camera camera) |
| Public 成员函数 继承自 Game.ParticleSystem< T > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
| Public 成员函数 继承自 Game.ParticleSystemBase | |
| void | Draw (Camera camera) |
| bool | Simulate (float dt) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
Public 属性 | |
| Dictionary< Point3, Particle > | m_particlesByPoint = [] |
| List< Particle > | m_inactiveParticles = [] |
| Random | m_random = new() |
| bool | m_isEmpty |
| Public 属性 继承自 Game.ParticleSystem< T > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front = new Vector3[3] |
| Vector3[] | m_right = new Vector3[3] |
| Vector3[] | m_up = new Vector3[3] |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
| Public 属性 继承自 Game.ParticleSystemBase | |
| SubsystemParticles | SubsystemParticles |
静态 Public 属性 | |
| const float | m_duration = 2.5f |
额外继承的成员函数 | |
| 属性 继承自 Game.ParticleSystem< T > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
在文件 ExplosionParticleSystem.cs 第 5 行定义.
| Game.ExplosionParticleSystem.ExplosionParticleSystem | ( | ) |
| override void Game.ExplosionParticleSystem.Draw | ( | Camera | camera | ) |
在文件 ExplosionParticleSystem.cs 第 78 行定义.
| void Game.ExplosionParticleSystem.SetExplosionCell | ( | Point3 | point, |
| float | strength ) |
在文件 ExplosionParticleSystem.cs 第 26 行定义.
| override bool Game.ExplosionParticleSystem.Simulate | ( | float | dt | ) |
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static |
在文件 ExplosionParticleSystem.cs 第 16 行定义.
| List<Particle> Game.ExplosionParticleSystem.m_inactiveParticles = [] |
在文件 ExplosionParticleSystem.cs 第 12 行定义.
| bool Game.ExplosionParticleSystem.m_isEmpty |
在文件 ExplosionParticleSystem.cs 第 18 行定义.
在文件 ExplosionParticleSystem.cs 第 10 行定义.
| Random Game.ExplosionParticleSystem.m_random = new() |
在文件 ExplosionParticleSystem.cs 第 14 行定义.