|
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| ComponentPlayer | FindInteractingPlayer () |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual int | GetSlotValue (int slotIndex) |
| virtual int | GetSlotCount (int slotIndex) |
| virtual int | GetSlotCapacity (int slotIndex, int value) |
| virtual int | GetSlotProcessCapacity (int slotIndex, int value) |
| virtual void | AddSlotItems (int slotIndex, int value, int count) |
| virtual void | ProcessSlotItems (int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount) |
| virtual int | RemoveSlotItems (int slotIndex, int count) |
| | - 返回
- 实际移除的数量
|
| virtual void | DropAllItems (Vector3 position) |
| virtual IEnumerable< Entity > | GetOwnedEntities () |
| virtual void | OnEntityAdded () |
| virtual void | OnEntityRemoved () |
| virtual void | Dispose () |
| virtual void | InheritFromComponent (Component baseComponent) |
| virtual void | Initialize (Entity entity, ValuesDictionary valuesDictionary) |
◆ Load()
◆ m_componentBlockEntity
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Component/ComponentChest.cs