◆ Dispose()
| virtual void Game.TerrainChunkGeometry.Buffer.Dispose |
( |
| ) |
|
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virtual |
◆ IndexBuffer
| IndexBuffer Game.TerrainChunkGeometry.Buffer.IndexBuffer |
◆ SubsetIndexBufferEnds
| int [] Game.TerrainChunkGeometry.Buffer.SubsetIndexBufferEnds = new int[7] |
◆ SubsetIndexBufferStarts
| int [] Game.TerrainChunkGeometry.Buffer.SubsetIndexBufferStarts = new int[7] |
◆ SubsetVertexBufferEnds
| int [] Game.TerrainChunkGeometry.Buffer.SubsetVertexBufferEnds = new int[7] |
◆ SubsetVertexBufferStarts
| int [] Game.TerrainChunkGeometry.Buffer.SubsetVertexBufferStarts = new int[7] |
◆ Texture
| Texture2D Game.TerrainChunkGeometry.Buffer.Texture |
◆ VertexBuffer
| VertexBuffer Game.TerrainChunkGeometry.Buffer.VertexBuffer |
该类的文档由以下文件生成: