Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemMagmaBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemMagmaBlockBehavior,包括所有继承而来的类成员

ApplyMagmaNeighborhoodEffect(int x, int y, int z)Game.SubsystemMagmaBlockBehavior
CalculateDistanceToFluid(Vector3 p, int radius, bool flowingFluidOnly)Game.SubsystemFluidBlockBehavior
CalculateFlowSpeed(int x, int y, int z, out FluidBlock surfaceBlock, out float? surfaceHeight)Game.SubsystemFluidBlockBehavior
CalculateFlowSpeed(int x, int y, int z)Game.SubsystemFluidBlockBehavior
Dispose()GameEntitySystem.Subsystemvirtual
DisposeInternal()GameEntitySystem.Subsystempackage
FloatUpdateOrderGame.IUpdateable
FlowTo(int x, int y, int z, int level)Game.SubsystemFluidBlockBehavior
GetProcessInventoryItemCapacity(IInventory inventory, int slotIndex, int value)Game.SubsystemBlockBehaviorvirtual
GetSurfaceHeight(int x, int y, int z, out FluidBlock surfaceFluidBlock)Game.SubsystemFluidBlockBehavior
GetSurfaceHeight(int x, int y, int z)Game.SubsystemFluidBlockBehavior
HandledBlocksGame.SubsystemMagmaBlockBehavior
Initialize(Project project, ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
LevelAtNearestFall(int x, int y, int z, int level, Dictionary< Point3, int > levels)Game.SubsystemFluidBlockBehavior
Load(ValuesDictionary valuesDictionary)Game.SubsystemMagmaBlockBehaviorvirtual
m_fluidBlockGame.SubsystemFluidBlockBehavior
m_fluidRandomFlowDirectionsGame.SubsystemFluidBlockBehavior
m_generateSourcesGame.SubsystemFluidBlockBehavior
m_projectGameEntitySystem.Subsystemprivate
m_randomGame.SubsystemMagmaBlockBehavior
m_sideNeighborsGame.SubsystemFluidBlockBehaviorstatic
m_soundVolumeGame.SubsystemMagmaBlockBehavior
m_subsystemFireBlockBehaviorGame.SubsystemMagmaBlockBehavior
m_subsystemParticlesGame.SubsystemMagmaBlockBehavior
m_toSetGame.SubsystemFluidBlockBehavior
m_toUpdateGame.SubsystemFluidBlockBehavior
m_valuesDictionaryGameEntitySystem.Subsystemprivate
m_visitedGame.SubsystemFluidBlockBehavior
OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)Game.SubsystemBlockBehaviorvirtual
OnBlockAdded(int value, int oldValue, int x, int y, int z)Game.SubsystemMagmaBlockBehaviorvirtual
OnBlockGenerated(int value, int x, int y, int z, bool isLoaded)Game.SubsystemBlockBehaviorvirtual
OnBlockModified(int value, int oldValue, int x, int y, int z)Game.SubsystemFluidBlockBehaviorvirtual
OnBlockRemoved(int value, int newValue, int x, int y, int z)Game.SubsystemBlockBehaviorvirtual
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnChunkInitialized(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.SubsystemBlockBehaviorvirtual
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnEntityAdded(Entity entity)GameEntitySystem.Subsystemvirtual
OnEntityRemoved(Entity entity)GameEntitySystem.Subsystemvirtual
OnExplosion(int value, int x, int y, int z, float damage)Game.SubsystemBlockBehaviorvirtual
OnFiredAsProjectile(Projectile projectile)Game.SubsystemBlockBehaviorvirtual
OnFluidInteract(int interactValue, int x, int y, int z, int fluidValue)Game.SubsystemMagmaBlockBehaviorvirtual
OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(MovingBlock movingBlock, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnInteract(MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemFluidBlockBehaviorvirtual
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemBlockBehaviorvirtual
OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)Game.SubsystemMagmaBlockBehaviorvirtual
OnPickableGathered(Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)Game.SubsystemBlockBehaviorvirtual
OnUse(Ray3 ray, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
ProcessInventoryItem(IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.SubsystemBlockBehaviorvirtual
ProjectGameEntitySystem.Subsystem
Save(ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
Set(int x, int y, int z, int value)Game.SubsystemFluidBlockBehavior
SpreadFluid()Game.SubsystemFluidBlockBehavior
SubsystemAmbientSoundsGame.SubsystemFluidBlockBehavior
SubsystemAudioGame.SubsystemFluidBlockBehavior
SubsystemFluidBlockBehavior(FluidBlock fluidBlock, bool generateSources)Game.SubsystemFluidBlockBehavior
SubsystemMagmaBlockBehavior()Game.SubsystemMagmaBlockBehavior
SubsystemTerrainGame.SubsystemBlockBehavior
SubsystemTimeGame.SubsystemFluidBlockBehavior
Update(float dt)Game.SubsystemMagmaBlockBehaviorvirtual
UpdateIsTop(int value, int x, int y, int z)Game.SubsystemFluidBlockBehaviorvirtual
UpdateOrderGame.SubsystemMagmaBlockBehavior
ValuesDictionaryGameEntitySystem.Subsystem