Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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SubsystemImpactExplosivesBlockBehavior.cs
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2
3namespace Game {
6
7 public override int[] HandledBlocks => [];
8
9 public override bool OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem) =>
10 m_subsystemExplosions.TryExplodeBlock(
11 Terrain.ToCell(worldItem.Position.X),
12 Terrain.ToCell(worldItem.Position.Y),
13 Terrain.ToCell(worldItem.Position.Z),
14 worldItem.Value
15 );
16
17 public override void Load(ValuesDictionary valuesDictionary) {
18 base.Load(valuesDictionary);
20 }
21 }
22}
override bool OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
static int ToCell(float x)
ValuesDictionary ValuesDictionary