Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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StreamingSourceReader.cs
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using
Engine.Media
;
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3
namespace
Game.IContentReader
{
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public
class
StreamingSourceReader
:
IContentReader
{
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public
override
string
Type
=>
"Engine.Media.StreamingSource"
;
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public
override
string
[]
DefaultSuffix
=> [
"flac"
,
"wav"
,
"ogg"
,
"mp3"
];
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public
override
object
Get
(
ContentInfo
[] contents) =>
SoundData
.
Stream
(contents[0].Duplicate());
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}
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}
Engine.Media.SoundData
定义
SoundData.cs:2
Engine.Media.SoundData.Stream
static StreamingSource Stream(Stream stream, SoundFileFormat format)
定义
SoundData.cs:50
Game.ContentInfo
定义
ContentManager.cs:8
Game.IContentReader.IContentReader
定义
IContentReader.cs:2
Game.IContentReader.StreamingSourceReader
定义
StreamingSourceReader.cs:4
Game.IContentReader.StreamingSourceReader.DefaultSuffix
override string[] DefaultSuffix
定义
StreamingSourceReader.cs:6
Game.IContentReader.StreamingSourceReader.Type
override string Type
定义
StreamingSourceReader.cs:5
Game.IContentReader.StreamingSourceReader.Get
override object Get(ContentInfo[] contents)
定义
StreamingSourceReader.cs:7
Engine.Media
定义
BitmapFont.cs:5
Game.IContentReader
定义
AssemblyReader.cs:3
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
IContentReader
StreamingSourceReader.cs
制作者
1.16.1